Crowding a hall or small room with elementals can restrict enemy movement, providing a significant tactical advantage unless your enemies spend their turns attacking the elementals.8th level brings us our final Intelligence increase.We still don't have any good new evocations to pick up, so get some interesting options from other schools. Shield adds another defensive option, allowing you to block an attack at the last second and potentially protecting you better than Mage Armor.2nd-level spells give us more offensive options.
Get a familiar as soon as possible, and use Detect Magic as a ritual whenever it could be useful.

If you need a functional build with nothing fancy or complicated, this is a great place to start.By wizard standards, the evoker is simple. These 7 websites will prove most useful.

Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. Flaming Sphere is a great option for long fights to stretch your spell slots, and it's a great way to use your under-utilized bonus action. The site normally features ads, and the character builder limits free users to 6 active characters at any given time.The Master Tier subscription primarily allows the user to share their purchased content with others in a campaign group with them on D&D Beyond, in addition to all the benefits of the Hero Tier subscription.D&D Beyond content and character management system is primarily browser-based, and is fully functional on both mobile and desktop browsers. We'll skip lightning bolt because it's really hard to hit more than two creatures with a line, and thanks to Sculpt Spells it's easier to drop big AOEs over your allies.Potent Cantrip is less helpful than you'd think. The ability score increases line up nicely, and a free cantrip provides extra versatility at low levels where it is sorely needed. Of course, you could cast Comprehend Languages as a ritual.Acolyte gives you proficiency in Insight and Religion, both of which are on your skill list, but Insight should usually be left to someone with higher Wisdom if anyone else in the party has it.

Languages may not seem important with dumped Charisma, but it's hard to read ancient tomes if you don't know the language. In a pinch, you could cast it over yourself and your party to give yourself a safe place to take a short rest.Overchannel dramatically improves the effectiveness of your low-level spells, and it's the biggest reason why we learned Cone of Cold.

D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragonsfifth edition. Unfortunately, Maze requires Concentration so you can't set up Delayed Blast Fireball while you have a target trapped in a Maze.You get just 1 9th-level spell slot per day, so you really need to pick the best options available to you. DDB's website is continually updated, based largely on input from users throughout the community.

A Wizard with a comprehensive spellbook can do essentially anything in the game, often as well as or better than a non-magical character who is built to do that thing. Even the second use can easily kill you (10d12 averages to 65 damage, and at this level you have something like 100 hit points), and your lower-level spells likely aren't powerful enough that they're a better option than a cantrip, even while overchanneled.7th-level spells introduce real long-distance travel options. D&D Beyond Take your game Beyond what you thought was possible.

This build is simple, and relies on options from the SRD and the Basic Rules wherever possible.

Polymorph is a powerful and versatile spell that's equal parts buff and save-or-suck. You also get two languages, but again: Comprehend Languages as a ritual.Intelligence is the only ability score that wizards really need, so once you hit 20 Intelligence you might consider exploring feats. Fire Bolt is the most damage (1d10) which you can get from a cantrip while remaining within the SRD.


I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew.

Be very cautious about using it more than once, however. Misty Step is a crucial defensive option that gets you out of grapples, traps, etc.5th level brings the first cantrip damage improvement.

Sure, two free spell slots of any level is great, but the ability to prepare two additional spells is probably more impactful because it means that you can prepare more spells to diversify your options for the day.

Wizard Spells by Name . Meteor Swarm is a great go-to damage option, dealing a truly horrifying 40d6 (avg.


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